# X-Factor
## Description
One dose of this powerful drug gives the user the abilities of a Zeek for a short period of time. No dose is exactly the same, however.
## Stats
| Cost | Strain |
| ---------- | ------- |
| $1000/dose | Special |
###### Abilities
The character gains the Gifted Arcane Background (and a Focus skill die equal to their Spirit) until the drug wears off. The number of Power Points a character gains is equal to the number of Strain Points the character chooses to invest in the Power. The drug wears off when the user has expended all of the Power Points, or after d4 hours, whichever is soonest. Characters may either choose the power they wish from the Random Power Table, or take their chances and roll 1d20 to determine which power they temporarily gain. If the character chooses to make a random roll, reward them with a Benny.
###### Side-Effects
X-Factor takes a heavy toll on the mind and body. When the drug wears off the user takes d4 Fatigue. They can be incapacitated from this. They must also make an immediate Vigor roll or suffer a Wound. If they critically fail the roll, they take 1d4 wounds. The character may not spend a Benny on this roll.